Technology:
Have you heard of the cyberpunk novel "Snow Crash"?
One of the most interesting aspects of this book is its portrayal
of the Web as a Virtual Reality environment, where the surfers
become realistic, 3D avatars capable of walking, talking, fighting,
meeting other avatars... Well, guess what: this sci-fi vision
is quickly turning into reality: a Massachusetts company called
Activeworlds.com has created a 3D "Universe" with hundreds of
interactive worlds built and populated by its subscribers. At
this early stage it is really hard to tell whether this is just
another toy, whose novelty will soon wear out, or a useful tool
of serious potential. In order to find out, the company asked
a large number of education-related institutions (primarily universities)
to submit proposals to study the educational applications of ActiveWorlds
technology. Accepted proposals were then awarded with a
free development space on an ActiveWorlds server and invited to
build and test their own virtual worlds.
Some of these proposal are really bold and innovative.
Universita Degli Studi Di Milano is building a simulation of a
small animal clinic; ArtCenter College of Design in Pasadena stretches
the boundaries of reality by designing a world without a unified
horizon; University of California Santa Cruz is testing the feasibility
of a virtual High School. ACT, whose proposal was also selected
for participation in this program, will look into creating a virtual
library and a social space for students in distance-independent
courses spanning 2 continents.
It is tempting to dismiss the ActiveWorlds technology
as "chat with puppets", as I heard somebody call it. Indeed, the
primary communication tool is textual chat, and the avatars' movements
are limited to walking, running, jumping, dancing, and a few gestures
to express emotions (e.g. anger, happiness); no handshake or hugs;
no facial expressions, no ability to sit or lay down. Yet even
with those limitations, the experience can be spectacular and
quite addictive; the other day I followed a group of 6 avatars
trying to perform a line dance in a park. The sensation of walking
up to a virtual person, looking into his face, waving a hand,
and knowing that there is a REAL human behind this cartoonish
silhouette was eerie...
ActiveWorlds' proprietary browser, available for
free download at http://www.activeworlds.com/,
also allows sending files and "telegrams" (instant messages),
maintaining a contact list, and displaying Web pages linked from
3D objects within a world. ACT has tried extending the communication
capabilities by adding a voice chat; these tests proved the feasibility
of this idea, but a stable, adequate voice chat tool is yet to
be found. "Tourist" access to ActiveWorlds is free and does not
require setting up an account. "Citizen" access requires a small
fee ($20 per year) and allows building and a greater choice of
avatars. Amazingly, this 3D environment is not a bandwidth hog
and provides satisfying experience even at modem speeds. (The
browser caches objects on local drive, so the first connection
takes considerably more time than the subsequent ones.)
The Educational Universe project is a separate "Universe"
and can not be reached via the generic ActiveWorlds browser, but
requires a customized version, available for free at http://www.activeworlds.com/edu/awedu_download.html.
(Both browsers run only on Windows or Windows emulators on the
Mac). Unfortunately, many individual worlds are closed to the
public, but a few (including ACT) allow tourist access, so please
visit at any time. More information about participants in the
project and their particular experiments can be found at
http://edu.activeworlds.com/.
ACT World on AWEDU (click
on a thumbnail):
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1st person view
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3rd person view
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Initiatives:
"The
Digital Divide Network (DDN) tackles the growing gap between those
who have access to technology and information skills and those
who do not through a powerful knowledge network. The purpose of
the DDN is to enable and facilitate the sharing of ideas,
information and creative solutions among industry partners, private
foundations, nonprofit organizations and governments (...) in
order to leverage the best ideas to reach the most chronically
under-served American residents.".
Primarily an information resource, DDN prepares
and distributes (through its Web site): news
briefs; feature stories; listing of grants and funding; listing
of initiatives; directory of local resources. Funding for
the initiative is provided by the Benton
Foundation, AOL, Ford Foundation, Microsoft, AT&T, National
Urban League, Bell Atlantic, BellSouth, Gateway, iVillage, Intel,
and SBC Communications.
Conference:
VirComm
2000
- Third Annual Virtual Communities Conference,
- Held May 8-9, 2000 in San Francisco, CA
- VirComm serves planners, developers and mangers
of virtual communities and it's the sole conference devoted
exclusively to online communities. Attendees come to VirComm
for the serious purpose of learning firsthand about new products,
trends, techniques, and strategies.
- Of interest to: Community Developers and Managers --- Web
Site Designers --- Product and Brand Managers --- Marketing
and Advertising Executives --- Publishers and Editors ---
Intranet & Extranet Community Developers & Managers
--- Virtual Community Software Producers
Online
reading:
These transcripts from moderated, topical chat events
in the ActiveWorlds Educational Universe (AWEDU) are available
in both Microsoft Word and PDF file formats. They have not been
edited for content, so do expect quite a bit of "white noise"
in form of greetings, irrelevant chat, errors, etc. However, it
is generally worth it to wade through the mess to get at the "meat"
of the debate. The three most recent transcripts are especially
interesting:
- Integrating ActiveWorlds into the Classroom
- Running Bots in AWEDU
- Designing Virtual Worlds for Education
She
said, he said:
"There is no more delicate matter to take in hand,
nor more dangerous to conduct, nor more doubtful of success, than
to step up as a leader in the introduction of change. For he who
innovates will have for his enemies all those who are well off
under the existing order of things, and only lukewarm support
in those who might be better off under the new." -- NiccoloMachiavelli
©1999, 2000 Vlad Wielbut and the Alliance for Community Technology