Technology:
Two
Spotlight issues ago I reviewed
MyWebOS
as an example of interesting technology ahead of its time: essentially
great idea hampered by abysmal performance. This particular verdict
is probably still valid, but now I have stumbled upon a very similar
solution that does not appear to be suffering from the same ailment.
Its name is
ThinkFree (no apparent relationship to Apple's
"Think different!" campaign). It is a Web-accessible office productivity
suite, offering three most popular applications: word processor,
spreadsheet, and presentation builder. Like MyWebOS, it tries
to emulate the familiar interface of Windows, but rather than
imitating the Desktop, it uses a Windows Explorer look-alike as
its primary interface. This is brought to the user as a large
Java (or ActiveX) application, downloaded and installed automatically
upon the first use; it may take quite a while, especially on slower
connections, but all subsequent launches are quite fast.
The applications have eerie resemblance to their
counterparts in Microsoft Office. So much so, that I expect the
company to be sued by Microsoft for appropriating the look-and-feel
of its product. (Unless, of course, the idea is to be noticed
and acquired by the Redmond monopoly asap.) But here, of course,
lies a lot of appeal of ThinkFree: such resemblance makes switching
to this new tool almost painless. All the more that ThinkFree
is also compatible with MS Office - users can open a Microsoft
Word document, for example, and save it as a ThinkFree file. Or
save the latter in one of several popular formats, e.g. RTF, HTML,
text.
It also integrates quite well with the local environment,
leaving the existing C:\ drive intact and accessible via the ThinkFree
webtop, and adding a new one, which represents the space
allocated for your files on a ThinkFree server. One of the benefits
of that is the ability to work in the same, consistent environment
both online and offline. Automatic synchronization ensures that
the remote content stays current. Built-in e-mail client (with
support for IMAP servers) and address book compliment this impressive
tool. Were hotel rooms equipped with decent desktops connected
to the Internet via DSL (or any other high speed connection),
I'd seriously consider not schlepping my laptop to another
conference.
ThinkFree isn't without flaws: its performance still
lags behind those of locally installed office applications; it
lacks any collaboration features; it does not support drag-and-drop
transfer of files, requiring copy-and-paste instead; most features
are still in beta or not available; the Java client runs only
on Windows and Linux. Yet it is clearly shaping to be the best
in its niche, at least until something better comes along. Which,
of course, may happen next week...
ThinkFree (click on a
thumbnail):
|
Webtop
|
Word processor
|
|
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For more information please visit ThinkFree
site or search the ACT database of Groupwork
Tools.
Initiatives:
The first Computer Clubhouse opened its doors in
1993 in The Computer Museum in Boston, MA. The goal of this project,
supported in large part by the MIT Media Lab, was to provide a
creative and safe after-school learning environment, where young
people ages 10-18 from underserved communities in Boston could
work with adult mentors to explore their own ideas, develop skills,
and build confidence in themselves through the use of technology.
Using the "original" Clubhouse as a model, the Computer Clubhouse
Network now supports 15 community-based Clubhouses in the US,
Colombia, and Germany, providing thousands of youth with access
to resources, skills, and experiences to help them succeed in
their careers, contribute to their communities, and lead outstanding
lives. Thanks to a recent $20 million grant from the Intel Corporation,
the Network plans to help establish many more clubhouses around
the world, for the total of at least 100 by the year 2005.
For more information, please visit http://www.computerclubhouse.org/
or send e-mail to Gail Breslow, Clubhouse Director, at gbreslow@mos.org
Online
reading:
"3D
Virtual Worlds and Learning:
An Analysis of the Impact of Design Affordances and Limitations
in Active Worlds, blaxxun interactive, and OnLive! Traveler; and
A Study of the Implementation of Active Worlds for Formal and
Informal Education" by Michelle Dickey. Presented as dissertation
at Ohio State University in 1999.
From the abstract: This thesis is
a two-part study into the design and implementation of 3D virtual
worlds for educational purposes. Part one of this study provides
an analysis of the impact of design affordances and limitations
of three popular 3D virtual worlds (Active Worlds, blaxxun interactive,
and OnLive! Traveler) by addressing the way the user is constructed.
This study relied on the use grounded theory methodology to analyze
the various design features that serve to construct presence,
representation, and embodiment of users. The findings indicated
that although all three 3D virtual worlds had roughly comparable
design affordances and limitations, each functions in different
ways. In turn, it was revealed that these three worlds provide
interesting and different potential as learning environments.
Part two of this study is an investigation of how Active Worlds
is currently being used for both informal and formal education.
The two case studies provided in this investigation are an AW
object modeling class offered by Active World University (informal)
and an undergraduate business-computing course offered by the
University of Colorado–Boulder College of Business (formal). Findings
revealed that in both case studies the use of a 3D virtual world
provided unique learning opportunities that would be difficult
to replicate in a physical classroom. Implications of this study
can be applied to the design, practice, and future research of
the educational use of 3D virtual worlds. (In PDF format.)
She
said, he said:
"The killer app will not be a shrink-wrapped program
that sells millions. The killer app will be a Web site that touches
millions of people and helps them to do what they want to do."
-- Lou Gerstner
© 2000 Vlad Wielbut and the Alliance for Community Technology